News and Notes
More free-form art piece than competitive game, Samorost is the brainchild (and art-school thesis) of Czech designer Jakub Dvorsky. Ostensibly, the goal of the game is to change the course of an oncoming space-rock and avoid certain death. To accomplish this, you basically just click around within each scene and try to transport the cartoon hero to the next tableau. In practice, Samorost is mostly about oohing and aahing Dvorsky's beautiful use of organic patterns in a medium typically dominated by mechanical designs. Add a sense of whimsy to Dvorsky's love of natural substances and you've got a winning combination. And people are noticing -- the designer was recently commissioned to create a similar piece for the Polyphonic Spree.